The art looks nice and the music is good(even if it overlaps at points) but the gameplay is incredibly confusing at first and it took me 7 minutes to even understand what was going on. After I figured out how to play I got very bored very quickly. If you had given the platforms an animation going down and added more variety during the gameplay, maybe I would of enjoyed it more.
It's an interesting concept, but a poor execution. The restart doesn't work after you've died and the platforming is incredibly finicky. The art is good, even if some of the downsampling takes away from it. At the moment it's just a sub-par platformer with no audio and bad mechanics.
...This looked cool, it really did. But I can't even start the game and play. The art on the menu is pretty nice, but as it stands the only gameplay is making the text turn pink. If you could fix it then I would give this game a second look.
I really enjoyed this one! It was a great take on the theme and was graphically consistent. The only complaint I had was that sometimes the blue slime would push the red or green slime while on the lift, and they would fall through. Otherwise I had a great time with this one!
This is one of the best games I've seen in a while! I only had two complaints in the end.
-The double jump was a bit finicky at times
-The other skins were overpriced
Otherwise this was a highly enjoyable 10 minute experience.
I would love to see this become a fully fledged mobile game. I would buy it (:
Great job dude, hope you win the jam!
This was a fun 10 minute game and I enjoyed a lot of what it had to offer. However I found that the bricks were a bit confusing at times and that ball moved too fast at other times, but overall it was a good game.
Thank you ! About the "bricks" (I prefer "blocks"), I tried to reproduce stone, wood, metal beams and fragile bricks with "natural" properties. I hope there are no hitboxes problems :-( .
About the ball : I thought about prevented a too high speed but.. it was so funny when tried, I just couldn't find the will to limit it :-D
I think I will continue to develop this game and put it on Google Play too. Thank you so much for playing and rating it :-)
This was a pretty fun entry. It had a fun art design some pretty solid gameplay. There were little nit picks like some of choices on how to spawn enemies as it became pretty predictable pretty fast, but I enjoyed it overall.
This game felt very disjointed in it's art style, and soundtrack. It felt like a cobble of assets mixed with some basic top-down shooter gameplay. As well, I felt this game had little to no connection to the theme apart from having three levels. Overall I was disappointed with this submissions quality and design.
This was a interesting concept but I felt that the level design often worked against the mechanics. There are plenty of times where having 3 Gogos doesn't make it more fun or tricky to solve, it just makes you feel like you have to 'deal with them' and they're just being a hassle. Secondly the music was sub-par at the best with it leaving no positive impact. Lastly I noticed a few problems;
1. You can't go back to the main menu in the middle of a level.
2. When you beat the level for the first time and press the 'level select button' it doesn't recognize that you beat the level.
Overall I found the main concept annoying at points where it felt like I was just dragging around the other two Gogos.
The visuals were nice and the concept in theory could be fun, but this game lacked a lot of polish and had many issues game design wise and audio wise.
Things I would fix are:
-Death sound effect
-Abrupt start(Probably needs a title screen)
-No option to restart
Overall it could of worked but the lack of polish REALLY hurt this game in opinion.
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